B.Voc. in Animation & Visual Effects
(36 Months)
This comprehensive degree program covers a broad spectrum of art, design, and digital media skills. Students learn illustration, 3D modeling, rigging, animation, dynamics, and advanced visual effects using industry-standard software such as Maya, Z-Brush, Houdini, and more. The curriculum equips students with the knowledge and tools to excel in the world of digital media and visual effects production.
Become a professional artist
To become a professional artist after learning the above content, master foundational skills in sketching and design, then advance to 3D modeling, animation, and visual effects. Gain expertise in software like Maya, After Effects, Nuke, Houdini, build a strong portfolio showcasing diverse projects, and stay updated with industry trends. Networking and continuous learning will solidify your career.
Be Industry Ready
Upon completing this comprehensive program, students will be industry-ready by mastering essential art and design principles, 3D digital art, and advanced animation techniques. They will gain proficiency in Maya for modeling, texturing, rigging, and animation, alongside skills in dynamics, motion graphics, and visual effects. The curriculum's practical projects and hands-on experience ensure students are well-equipped to tackle real-world challenges in the animation and VFX industries.
Program Highlights:
- Covers essential skills from basics to advanced techniques.
- Practical projects with industry-standard software.
- Sequential learning from fundamentals to advanced visual effects.
- Learn from experienced professionals in the animation industry.
- Graduates prepared with competitive skills and strong portfolios.
- Advanced compositing, tracking, and procedural effects mastery.
- Preface
- Sketching
- Colour Theory
- Story
- Character Design
- Digital illustration
- Storyboard
- Computer Graphics
- Video & Audio Editing
Modelling by using Maya
- Surface
- Game Props modeling
- Character Modelling
Advance Modeling & Sculpting
- Overview
- Biped anatomy
- Quadruped anatomy
- Character design - Anthropomorphic
Realistic Character Modeling and Texturing
- Create new texture
- Cartoon Texture
- Realistic character texture paint
Lighting
- Maya Lighting - Introduction
- Lighting Foundation
Rigging: Maya
- Connections
- Deformers
- Skeleton
- Skinning
3D Character Animation
- Animation workflow
- Animation principles
- Body mechanics
- Facial expressions
Advance Character Animation
- Character Interaction
- Quadruped Character Animation
- Character balance
- Prop animation
- Animation layers
- Lip-sync animation
Dynamics
- Particles & Emitter
- Fluid Effect
- Soft Body
- Rigid Body
- MASH
Technical Animation
- nHair
- nCloth
- nParticles
- Xgen plugin
- Bullet
MAYA Byfrost
- Introduction
- Diverso system
- Hybrido
Digital Compositing - 1
- Visual effects introduction
- Workflow of motion graphics
- Compositing
- Rendering
3D Animation Application
- Working with 3D object
- Creating 3D object, Materials
- Integrating with After Effects
- Animation Engine
Digital Compositing - 2
Interface - Rotoscopy
- Render Passes
- Chroma Removal
- Wire Removal
- Set Extension
- Particles
- Camera Projection
- Tracking
- 3D Integration
- Render Passes
- Clean-up basic
Advanced Lighting
- Fundamental of Lighting Design
- Basic of Shading
- Practical Use of Shaders
- CG Lighting
- Lighting Environments and Architecture
- Camera Projection
- Render passes & Relighting
Digital Compositing - 3
- Rules for the Rotoscopy.
- Moving cloth slow motion
- Hairs and cloth
- Animal fur in motion
- Roto using IK
- Planner tracker
Digital Tracking
- POP Solver
- Flip Solver
- Ocean Solver
- Introduction to AR & VR through ZICA APP
Advanced Effects
- Procedural System
- Pyro FX
- POP Solver
- Flip Solver
- Vellum Solver
- Voronoi Solver
- Ocean Solver
Career Avenues
After successful completion of the said program, a student is eligible for following job categories.
- Product Designer
- Texture Artist
- Lighting Technician
- Character Rigger
- Character Animator
- Roto Artist
- Matchmover
- Matte Painter
- Pipeline TD
- VFX Producer
- CG Supervisor
- VFX Supervisor
- Compositing Artist
- Effects Animator
- Render Wrangler
- Tracking Artist